Game music IS ONE of the DRIVING forceS behind players MEMORY OF YOUR GAME, craft an experience that playERS will remember.

Harness the Power of the

Unforgettable

Desmond Thompson

Game Composer


4+ Years

About

Desmond Thompson is a game music composer with over four years of experience crafting dynamic soundtracks that elevate player immersion. Specializing in RPG, Shooter, and VR titles, Desmond brings a versatile compositional approach that adapts to the unique demands of each genre. From epic orchestral scores and atmospheric world-building to pulsing fps combat music. With a deep passion of enhancing gameplay through music, Desmond collaborates with developers to create memorable experiences that stick with a player long after the credits roll.

Stats

Orchestral96
Combat92
Electronic89
Ambient92

Game Music Reel

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Frequently Asked Questions

Do you work with middleware audio systems?

Absolutely! I can work in FMOD to sequence in-game dynamic music for your games.

What instruments do you play?

Right now, I mainly play piano.

Do you do synth sound design?

Yes, My favorite synth to sound design in right now is Phase Plant.

What genres do you compose in?

I am best at orchestral, electronic, and hybrid compositions.

What styles of games are you best at composing for?

I am very good at making music for Fantasy RPGs, FPS games, and Shooter Virtual Reality titles.

What would your dream project look like?

My dream project to compose for would be a VR Physics based magic ability shooter. (A bit niche right?)