GaME COMPOSER

Game Music that players will remember.

Desmond Thompson

Game Composer

Desmond Thompson is a game composer specializing in immersive soundtracks designed to evoke the feeling of a games world. His work blends orchestral scoring with modern synths to create distinct musical identities for worlds, characters, and emotional beats. With a strong focus on recurring motifs, he crafts music that will stick with the player and deepen immersion without overpowering the experience.

Orchestral97
Electronic92
Ambient90
Combat95

Demo Reel

Frequently Asked Questions (FAQs)

What genres can you do?

I can do most Genres, from Orchestral, Electronic, to Industrial. I can do many different styles. Feel free to contact me for more information

What Instruments do you play?

I play piano, and am currently learning guitar.

How do you charge?

I usually charge per minute of finished music, which means you won’t spend any extra for revisions.

What are your rates?

I charge industry standard rates, I also offer a revenue split as an option for payment. You can contact me for an exact quote.

Can you make adaptive music?

Yes, absolutely! I can use FMOD for adaptive music.

How fast do you work?

I use a rapid prototyping approach. Once I have your brief, I’ll create a foundational “bones” version for each song for your review.
From there, we take one of two paths:

  • Refinement: You like the direction and provide pointers for progress.
  • Restart: The version doesn’t match your vision, and I start fresh in a new direction. 

We will iterate this cycle with your feedback until the track is complete. This approach is extremely quick and efficient.