RPG · SHOOTER · ROGUELIKE · METROIDVANIA · SOULSLIKE · STRATEGY · SURVIVAL · PLATFORMER · HORROR · SANDBOX · FIGHTING · MMORPG · BATTLE ROYALE · PUZZLE · RACING · SIMULATION · ADVENTURE · HACK AND SLASH · TOWER DEFENSE · VISUAL NOVEL · JRPG · OPEN WORLD · DUNGEON CRAWLER · CITY BUILDER · ACTION RPG · BEAT EM UP · GRAND STRATEGY · IDLE · TYCOON · WALKING SIMULATOR · SHOOT EM UP · PARTY GAME · SPORTS · CO-OP · STEALTH · FARMING SIM · FLIGHT SIM · POINT AND CLICK · ENDLESS RUNNER · SOCIAL DEDUCTION · TACTICAL RPG · KART RACER · LIFE SIM · BASE BUILDER · PSYCHOLOGICAL THRILLER · ASYMMETRIC MULTIPLAYER

GaME COMPOSER

Game Music that players will remember.

Desmond Thompson

Game Composer

Desmond Thompson is a game composer specializing in immersive soundtracks designed to evoke the feeling of a games world. His work blends orchestral scoring with modern synths to create distinct musical identities for worlds, characters, and emotional beats. With a strong focus on recurring motifs, he crafts music that will stick with the player and deepen immersion without overpowering the experience.

Orchestral97
Electronic92
Ambient90
Combat95
IMMERSIVE SOUNDTRACKS · DIGITAL EXCELLENCE · MODERN SYNTH · RECURRING MOTIFS · MUSICAL IDENTITES FOR WORLDS · ORCHESTRAL SCORING

Demo Reel

GAME MUSIC COMPOSER

Frequently Asked Questions

What genres can you do?

I can do most Genres, from Orchestral, Electronic, to Industrial. I can do many different styles. Feel free to contact me for more information.

What Instruments do you play?

I play piano, and am currently learning guitar.

How do you charge?

I usually charge per minute of finished music, which means you won’t spend any extra for revisions.

What are your rates?

I charge industry standard rates, I also offer a revenue split as an option for payment. You can contact me for an exact quote.

Can you make adaptive music?

Yes, absolutely! I can use FMOD for adaptive music.

How fast do you work?

I use a rapid prototyping approach. Once I have your brief, I’ll create a foundational “bones” version for each song for your review.
From there, we take one of two paths:

  • Refinement: You like the direction and provide pointers for progress.
  • Restart: The version doesn’t match your vision, and I start fresh in a new direction. 

We will iterate this cycle with your feedback until the track is complete. This approach is extremely quick and efficient.

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