Desmond Thompson
Game Composer
Desmond Thompson is a game composer specializing in immersive soundtracks designed to evoke the feeling of a games world. His work blends orchestral scoring with modern synths to create distinct musical identities for worlds, characters, and emotional beats. With a strong focus on recurring motifs, he crafts music that will stick with the player and deepen immersion without overpowering the experience.
Demo Reel
Frequently Asked Questions (FAQs)
I can do most Genres, from Orchestral, Electronic, to Industrial. I can do many different styles. Feel free to contact me for more information
I play piano, and am currently learning guitar.
I usually charge per minute of finished music, which means you won’t spend any extra for revisions.
I charge industry standard rates, I also offer a revenue split as an option for payment. You can contact me for an exact quote.
Yes, absolutely! I can use FMOD for adaptive music.
I use a rapid prototyping approach. Once I have your brief, I’ll create a foundational “bones” version for each song for your review.
From there, we take one of two paths:
- Refinement: You like the direction and provide pointers for progress.
- Restart: The version doesn’t match your vision, and I start fresh in a new direction.
We will iterate this cycle with your feedback until the track is complete. This approach is extremely quick and efficient.
