STATIC.

About the mod

Step into the boots of Stetson, a maintenance worker in a city simulation that is spiraling into chaos. What begins as routine cleanup turns into a fight for STATIC as the truth distorts, hostile groups show their face, and Ascended Void Matter threatens to desync time, severing Stetsons connection to his physical body, which would leave him trapped in STATIC.

Explore a vast, interconnected city full of industrial zones, chasms, arcades, and forgotten ruins.
Solve environmental puzzles involving keycards, pressure valves, and mysterious energy systems.
Battle enemies using melee and ranged combat, with dynamic encounters and environmental takedowns.
Uncover a layered narrative through voice logs (VARIMEMO’s), time distortion (in specific cases), and hidden recordings. All left behind by those who lived (and died) inside the simulation.
Experience an adaptive soundtrack featuring orchestral, synth, and unique hybrid music tied to every environment and moment.

LORE: What is the city of STATIC?

STATIC was created to supplement the delays caused by Arthur Ford’s actions in MYTHOS City and BONEWORKS.

Word about Arthur Ford’s actions have gone out to certain organizations, and rather than wait for safety audits, AI checks, and external inspection reports, Monogon partnered with Varia Communications to fork the MYTHOS City project and build STATIC, a cyberpunk style city on top of MYTHOS. It reached mass adoption reaching over 1 million daily active users.
STATIC was designed to be a fully networked simulation where all systems could be tested by users, deployed, and manipulated away from MYTHOS CITY. STATIC is entirely artificial. Its citizens are the Users, it’s infrastructure run by nullbodies and workers paid real wages, and its clocks synced by internal VoidNet reference points.

BLOG:

JOIN THE STATIC TEAM

Be part of an ambitious, story driven VR experience built in BONELAB. From immersive environments and puzzle design to combat mechanics and music, every piece of STATIC is made to create a living, breathing simulation full of mystery and depth.

Whether you’re a level designer, voice actor, programmer, artist, or tester. There’s a place for you here.